Micromanaging additional enemies is hard when you are one of the slowest classes in the game. Blood Death Knights – Death Knights only suffer for one reason during this fight, and it’s their lack of mobility.This means that you will spend a lot of the fight running away from the main boss to kill priority targets based on where they spawn. Protection Warrior – Warriors have amazing survivability, but their ability to damage distant targets is lacking.Brewmaster Monk – Monks can zip around the field for days, but they lack some of the survivability that the other tanks have, making monitoring your health during the encounter a test of balance.The encounter is split into phases that provide downtime to wait for cooldowns to finish, giving patient Paladins the chance to go into each part of the challenge with everything ready. Holy Paladin – Paladins have good burst healing and a readily available cooldown with Avenging Wrath.Their only challenge is recovering from mistakes as most of their heals are over time. They can lock down enemies easily while also excelling at sustained spread healing. Restoration Druid – Druids have almost all of the tools needed to take on this challenge comfortably.Restoration Shaman – Shamans have a good mix of healing and utility for the encounter, but suffer a bit from fewer defensive cooldowns and sustained spread healing.Mistweaver Monk – Monks can crowd control enemies for days, but are a bit lacking when it comes to having enough spread burst healing to micromanage allies that are far apart.Holy Priest – While Priests have the healing tools to easily keep the party alive, they lack a lot of the utility needed to lock down many of the enemies.Most difficult to least difficult based on specialization: They could possibly kill him in that period and secure you a victory. Here’s a tip – if you die in your fight against Eldris at the final stage, but your allies are still alive, DON’T RELEASE. There are portions of the encounter where you also need to monitor when enemies die as killing too many at once causes damage that could be lethal. You must keep all of them alive while balancing your crowd control cooldowns correctly. The difficulty in the encounter is micromanaging all the different ally NPCs that seem to have a death wish.
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